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Unleash Your Strategy: A Retro RPG Adventure in Pixel RPS

Started October 2021 - Ended March 2022
Python
Python
Pygame
Pygame
PyCharm
PyCharm
Pixel RPS
Pixel RPS is a unique twist on the classic rock-paper-scissors game, incorporating RPG elements. Players engage in strategic battles, utilizing characters with special abilities. Experience a fun and interactive gameplay that redefines a beloved classic!

Introduction

Pixel RPS is a creative twist on the traditional rock-paper-scissors game, blending it with RPG mechanics for a strategic, character-driven experience. This project marked a significant milestone for me, as it was my first dedicated software application developed using Python. Additionally, it was the first time I took on the responsibility of managing a small team to bring the project to life, making it an incredibly valuable learning experience in both technical and leadership skills.

Objectives

The primary objective of Pixel RPS was to enhance the classic rock-paper-scissors game by introducing RPG elements, where each player’s choice impacts more than a single round. As a team leader, I aimed to guide my team through creating a seamless, strategic game that would offer replayable content while maintaining simplicity for all players. A secondary goal was to use this project to solidify our understanding of game development workflows and ensure smooth, intuitive gameplay.

Technologies Used

To build Pixel RPS, we used Python for core development and Pygame to handle graphics, user interactions, and sound. Pygame provided a flexible framework for managing the game loop, animations, and inputs, which was crucial for the game's dynamic nature. We developed the game in PyCharm, utilizing its robust debugging tools and features to ensure our code was clean, efficient, and easy to manage.

Skills Learned and Demonstrated

Working on Pixel RPS not only improved my technical skills in Python and Pygame, but it also gave me my first hands-on experience in leading a software development team. I gained valuable insight into managing the Software Development Life Cycle, from planning and implementation to testing and release. Additionally, I learned the importance of teamwork, effective communication, and balancing leadership responsibilities with technical contributions.

Conclusion

Pixel RPS was a rewarding and formative project, marking my first step into both software development and team leadership. By building this game, I strengthened my understanding of game development fundamentals, team management, and how to bring a creative vision to life through code. This experience allowed me to balance creative problem-solving with technical execution, and it continues to be a highlight in my development journey.

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